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The Design Principle of “Going Tiny” ● an Interview with Dr David King

The Design Principle of “Going Tiny” ● an Interview with Dr...

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Join me for a stroll through a graveyard of unfinished projects and games that didn't make it. Welcome to Gamedev Graveyard.In this episode, I will be joined by David King, Lecturer in Game Design at the London College of Communication and developer of the critically acclaimed Tiny Islands.00:00:00 - Intro00:10:17 - "Tiny Islands"00:32:35 - "Let's…
Design and UI Resources for Developers

Design and UI Resources for Developers

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Curated list of design and UI resources from stock photos, web templates, CSS frameworks, UI libraries, tools and much more Please read contributing guidelines before submitting new resources. Table of Contents UI Graphics Fonts Colors Icons Favicons Icon Fonts Stock Photos Stock Videos Stock Music & Sound Effects Vectors & Clipart Product & Image Mockups…
JavaScript Design Patterns – Easiest Way

JavaScript Design Patterns – Easiest Way

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Design patterns have been around for ages while developing a new project having a clear idea of what design pattern to use is very essential as a wrong design pattern can lead to messy code which has to be refactored again and again.Our first question will be Why do we need patterns? The blunt answer…
Coronagrifting: A Design Phenomenon

Coronagrifting: A Design Phenomenon

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We now interrupt our regularly scheduled content to bring you a critical essay on the design world. I promise you that this will also be funny. This morning, the design website Dezeen tweeted a link to one of its articles, depicting a plexiglass coronavirus shield that could be suspended above dining areas, with the caption “Reader comment:…